Archive for the ‘Arcadian’ Category

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Space Invaders, Galaxian, and Galaga ships

May 10, 2013

There must be a lot of people out there looking into retro arcade space fighters, because “Galaga ship” is the number one search that brings folks to authordougmccoy.com. That being the case, I wanted to add a couple better pics of the Galaga ship and a few others. I hope these are better, anyway. In either case, I grabbed them myself and tried to resize them without losing two much quality.
Space Invaders
First is the Space Invaders laser base (yeah, it’s a laser base, not a ship). Again, I grabbed this one myself. For some reason, it is solid. The horizontal lines that a visible in the other pic I posted aren’t visible in this one. I don’t know why.
Galaxian
Next is the Galaxian ship. Again, not my favorite. It still looks more like a freighter than a fighter to me.
Galaga
And finally is the Galaga ship. I still contend that this is the best looking space fighter in the arcade. It is even better looking than a lot I’ve seen on film.

So those are the best pics of these ships I can get. If anybody finds any better ones, let me know!

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How To Win At Donkey Kong

May 8, 2013

I always get all my video game playing tips from the editors of Consumer Guide. That’s why I was so excited to get their book called How To Win At Donkey Kong, another video game pdf I recently found.
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This short book (really more like a pamphlet) gives us an introduction to the characters, patterns for each board, ideas for finesse, and ways you can grandstand. I found it pretty helpful mostly because of the patterns. There were some other things in it, though, that were interesting. It covered the pattern of the “Springese” on the elevator board. I had never heard of that until Steve Wiebe mentioned in in King of Kong. It also mentioned that Mario can be killed while using the hammer, something I talked about in Arcadian.
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There were some oddities about the book as well. It listed several alternate names for Donkey Kong, such as “King Kong” and “Chimp Face”. I wasn’t sure where those names came from. It also said the blue things on the girder board are “beams”. I always thought they were just blue barrels.
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Those oddities aside, this book was a fun read (yet another example of my “portable nostalgia”), particularly because the authors seemed to have the same goal I had: getting to the next board. The book seems to be geared not towards score but to advancement, which is always what I played for. Maybe with the patterns this book gives, I finally can get to the cement factory!

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How To Beat Video Games

May 7, 2013

In addition to all the great ebooks I got with my Christmas money (and that I’m still working through), I also found some old video game book pdfs. Among them was this title: How To Beat Video Games by Michael Blanchet.
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This is one that I may or may not have had as a kid. I know I had a similar book to this one, and I know it covered Qik, but that’s all I have in my memory banks to go on, so I’m not sure if this is the same one or not. It starts with some general tips about arcade gaming that I would have taken seriously as a kid (check the joystick action, ground yourself from static electricity, etc) but just blow off now. And it gives general tips on how to play all the games listed on the title. It even has some diagrams of boards and moves.
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Books like this aren’t that helpful to me today. Since I don’t play for a high score (and never did, as I explained in Arcadian), I don’t pay attention to scoring strategies. But the real value of the book isn’t in the tips or strategies. The real value is in the nostalgia, or, since I have it on my Kindle Fire, the “portable nostalgia”, the ability to give me just a quick taste of some of the good things of my childhood. This book serves that purpose just fine.
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Podcasts Worth Catching

March 10, 2013

I’m a big podcast listener.  For the past several years, most of the podcasts I subscribe to have been movie-oriented.  But there are several good retro gaming or retro gaming-related podcasts out there that are worth a listen, a couple of which I’ve just found in the past couple of weeks.

retroist-podcast

The Retroist, of course, is one of my favorite podcasts, and has been for years.  I am on his latest issues talking about arcade memories with several friends.

You Don’t Know Flack covers all sorts of retro tech.  I sponsored his NES episode, so I knew he was going to mention ANESthetized.  But he also defended Arcadian against a bad review.  Thanks Flack!

No Quarter: classic arcade game podcast

The No Quarter podcast covers a different retro arcade game every week.  They also mentioned me on their latest episode (Amidar) and likewise defended Arcadian.  Much thanks to them as well.

Atari 2600 Game By Game Podcast

And my latest discovery is the 2600 Game By Game podcast.  Ferg plans on covering all 600 (?) plus Atari 2600 games.  He hasn’t been going long, but I like what he’s done so far.

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Just What Are The Galaxian/Galaga Invaders Anyway?

February 25, 2013

I’ve book looking at the cartridge art for various Atari versions of Galaxian, and it’s got me confused about the nature of the alien invaders from that game.  I always assumed they were giant insect-like creatures who could survive in the void of space.  Some Atari art, though, suggest that they are insect-like ships piloted by regular-sized humanoid creatures, while still other Atari art suggests that they are something else.

Now the authoritative answer to this question should come from the cabinet art, as the cabinet is the progenitor of the home console games.  Unfortunately, the cabinet art is ambiguous.  We get a close-up of the invader, but to me it looks like it has both biological and mechanical parts, so it doesn’t answer the question either way.

The Galaga cabinet art should also be considered here, as Galaga is a sequel to Galaxian.  But while the invaders here certainly look more vessel than creature, I still think the case could be made either way.

From there, we go to the Atari art, and that’s where things really get crazy.  First, we get this image from the Atari 2600 version.  Here, the invaders are clearly portrayed as insect-shaped ships with the pilots in the cockpit “eyes”.

When we go to the 7800′s version of Galaga, we find a very similar depiction.

When we go to the 5200 version of Galaxian, though, we find the invaders depicted like Valkyries or some other winged humanoids.

And if we throw in other versions, things get even more confusing.

So what are the Galaxian/Galaga invaders?  I just don’t know.  All I know is that I like to shoot them.

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Space Invaders Battle Plan

February 22, 2013

I don’t know who came up with this.  It wasn’t me (though I wish it had been).  Whoever did it was genius.  We see here the Space Invaders discussing their plan to attack earth.  It is a simple plan.  Even so, it defeated me more times than I know.

space-invaders-heres-the-plan

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Classic Home Video Games

February 19, 2013

One of my huge loves is what I call “portable nostalgia”.  Portable nostalgia is condensing all the things I treasured from my childhood into one small and transportable yet full form so that I can experience it wherever and whenever I am.  This is my personal unified field theory, and the desire for it or something like it has been a part of my life for as far as I can remember.  When I was a teen, I was super excited to get Raiders of the Lost Ark on VHS because that meant I could watch it “whenever I want”.  That longing to have something whenever I wanted it is the same longing behind portable nostalgia.  It drove me to write my books ANESthetized and Arcadian,  It has also led me to buy Brett Weiss’ Classic Home Video Games books.

Weiss has done something fairly incredible with this three volume set.  He has not only identified the major consoles of three distinct video gaming eras (1972-1984, 1985-1988, and 1989-1990), but he has also written a synopsis for every single game on those systems.  You read correctly.  EVERY SINGLE GAME!  For systems like the Atari 7800, that’s not such a big feat.  But for systems like the 2600 or NES, that is huge.  This huge thing is what Weiss has done, and he has been rewarded for it by  video game guru Walter Day, as he discuss on his blog, Brett Weiss: Words of Wonder.

The books follow a real simple, practical pattern.  Brett talks about a console for a little while, then breaks into the game section.  He gives us the basic info, like the title of the game, the publisher, how many players, what type, etc., then he gives his synopsis.  Each synopsis is fairly short (about a page on my Kindle), but it gives a good overview of the game.  Weiss also lets us know about any other versions of the game as well as sequels and sometimes similar games.  There are even pictures of some of the games throughout the books.

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My only gripe with these books is that I got the e-versions.  I mostly like e-versions and prefer them to the hard copy, but since these books are really reference books and thus something you’re more likely to browse through than read cover to cover, I would have liked to have the hard copies.  It’s much harder to browse on an e-reader.  The good news, though, is that the entries are so short yet interesting that I didn’t mind not being able to browse.  In fact, I approached the 7800 section with the intention of reading only the entries that interested me and skipping the others.  As it turned out, though, I kept getting interested in every write-up, even if I had never heard of the game being covered.  The end result was that I read the entire section.

I don’t think it is false praise to say that these books are landmark achievements for retro video game lovers.  They put every game in a small package that we can consult at our leisure, which makes them not only an invaluable resource but also just about the supreme example of portable nostalgia.   If you love that nostalgia like I do, pick up either the hard cover, soft cover, or Kindle version at Amazon.com or at Brett’s site .

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Arcade Ambiance Project

February 9, 2013

I’m still trying to work my way through Before the Crash.  Today, I read a chapter on arcade sounds and was directed to the Arcade Ambiance Project by Andy Hofle.  This is an attempt to recreate the barrage of background sounds you would hear as you walked through an arcade.  These sounds are presented in several long audio files, each of which matches a different year (81, 83, 86, 92).  Here’s the track from 1983 (the first few seconds of which listeners to the Retroist podcast might identify).

http://littlewoodend.com/arcade/arcade83.mp3

Though Hofle has obviously put a lot of work into this, he’s offering the project for free.  So if you’re missing this incredible ambiance, go over to his site and download these great files.

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A Bunch of Books

January 27, 2013

I got $200 in Barnes and Nobles and Amazon.com gift cards this Christmas season, and I spent all of it on ebooks.  Not all the ebooks were about video games, but a good many of them were.  Here’s a few of them:

This one is more a scholarly examination of the early video game era than a memoir of early video games, but it is cool.  It also mentions Retroist.com!

A history of Nintendo.  I hope it doesn’t reveal any dark secrets about the company I love.  At least any I don’t already know.

Ditto this one.

This one is a reference book.  It has at least one companion volume, maybe two, and would have been better to have on hard copy because it is one I’d rather flip through than read start to finish.

Add to that this one I checked out from the library.

So I have a lot of reading to do.  When I get done with these books, I’ll let you know what I thought about them.

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The History of SNK

December 2, 2012

I’m not sure if Neo-Geo machines got a mention in the final chapter of Arcadian or not, but I remember seeing them in arcade during my high school years.  I also remember being aware of the home console.  I never played either, but I was interested in them.  I was particularly interested in the memory card feature.  I don’t know how it actually worked, but I thought it allowed you to take the arcade game home with you.  If that’s not how it worked, it is how it should have worked.

I remained interested enough in the Neo-Geo to watch this short doc on the rise and fall of SNK.  If you were a Neo-Geo fan (or just a casual observer like me), check it out.

 

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