I never played Colecovision. I never even saw one. But I still love what these guys are doing. They are making a fully-licensed Colecovision app. I’m imagining that this will be like the Atari and Activision apps that contain a collection of the best games. This is another chance at that “portable nostalgia” idea I like so much, so I chipped in my $10, which will get me a free copy of the app once it’s made. Maybe you’d like to do the same. Check them out at http://www.kickstarter.com/projects/rantmediagames/colecovision
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I was just browsing through Crackle (which means I am really, really at a loss for entertainment) when I came across a documentary I had never heard of before: Ecstasy of Order: The Tetris Masters.
Being a lover of documentaries on weird subjects as well as video games, I decided to give it a watch. As the title indicates, it is about a group of Tetris masters who are gathered together to determine which is the world master. Interestingly enough, the version of Tetris they choose to play is the NES version. I prefer the Game Boy myself. I just think Tetris is built for the Game Boy. But the NES version was a good choice.
Overall, the movie is pretty much as good as The King of Kong and Chasing Ghosts. There are lots of interesting side stories, such as the return of a Nintendo World’s Champion player and his claims to be able to get to level 30 (in NES Tetris, level 29 is considered a kill screen because the pieces fall so fast). Even more interesting is that this guy has his NES standing on its side, something I would never have considered doing in the original NES area and wouldn’t really consider doing today! Check out the website, which is selling the movie for $10, or hit it up on Crackle.
I had no idea E.T. for the Atari 2600 was such a bad game until the modern era when I found everybody on the net ripping it to pieces and heard about secret landfills in the desert. I had it and played it and liked it as a kid. I still like it today, though I have to admit that its notoriety is always in the back of my mind anytime I think about it now. And it was that combination of notoriety and affection that made me pick up How To Win At E.T.
How To Win At E.T. is another hintbook from the Consumer’s Guide, just like How To Win At Donkey Kong. It is much more ornate, though, as each page’s text is printed over a full-color picture of the moon or other E.T.-esque images. It is longer, too. It took me quite a bit of time to work through this one. And it has more (and in my opinion, more helpful) information. The staff at the Consumer’s Guide really took this game apart, explaining what all the elements do and giving several strategies for playing the game. They even gave a breakdown of the six screens and showed how movement from each screen works.
The book’s biggest surprise to me was how difficult the game was. I remember finishing the game, assembling the phone pieces from the pit and being picked up by the mother ship. I know I did that as a kid. After reading this book, though, I’m not sure how that is possible because there was so much I didn’t know about the game play. It’s possible I forgot all those things, but it doesn’t seem that possible. Maybe I just reached the mother ship by luck?
In any case, the book was a little long and overly-detailed, but it still evoked that nostalgia which I’m always searching for and which led me to pick it up in the first place. It also made me want to play the game again. That’s right. I’m just waiting for my next opportunity to play E.T.
I don’t know why I didn’t think to do the evolution of Samus in the same way I did the evolution of Mario, but I should have. It’s just as interesting. This time, though, I had to do the work myself, since I couldn’t find a suitable evolution anywhere. Here’s mine, which only covers the NES, Game Boy, and SNES Samuses.
I was looking into Atari silver label cartridges when I found this fun site: Atari 2600 Label Creator. You can important your own pictures into a template to create a faux label for a faux Atari 2600 cartridge. You can also set the title and change all the other text fields.
If you have some time, check it out. It really is tons of fun.
I got the idea the other day to chart the ways in which Nintendo’s Mario has changed over the years. The idea was started by the fact that I raved about Super Mario Bros. graphics in ANESthetized, only to be disappointed by the Mario sprite when I finally went back to the game in 2010. I was going to do a screen capture from all the games, crop Mario out, then put all the Marios in a row. The idea was as far as I got, though. It was as far as I needed to get because someone had already done all the work for me. In fact, there were lots of evolutions of Mario out there. So here are a few…
As I said in the last post, I went to Sleepy Hollow, NY, for the specific purpose of finding landmarks from Washington Irving’s The Legend of Sleepy Hollow. And I did. Here’s a little of the footage I captured there.
I love Washington Irving’s The Legend of Sleepy Hollow about as much as I love video games. I recently went to Sleepy Hollow, New York to find the landmarks from the story. Here are a few souveniers I picked up there.
A Headless Horseman snow globe. Wrong weather, but right idea. Now he sits on my bookshelf.
A Headless Horseman badge. I couldn’t get a good picture of it, but it is beautiful and now rides on my backpack.
This is a short book that has a map of the church cemetery and the stories of the people buried there.
Another map of the cemetery. I didn’t need both, but I wanted them.
Hey, I know it doesn’t fit the website right now, but I’ll be back later this week with more posts about my time in Sleepy Hollow!